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Structure of Xangles / Frangles: Structure Maps
March 2011 back to frangles back to xangles
The structure of Xangles, Frangles, Blorkk, Squish7, and related projects, is always evolving. You'll notice the brick map to the left has been here since the dawn of time and never utilized for anything. That's because the projects have taken some new directions from the very original idea. It still relates to the prose structure of Frangles, but the xiter xiting this blurb right now doesn't feel like writing a thesis paper on everything. All you have to know is that none of the projects will ever be so in-synch that anybody around here will be happy with it all. Indefinitely, why don't you just click around everywhere you can and you'll end up getting just as dizzy as we are! Do note that there are over 2 novels' worth of writing, all things considered, in the entire Xangles/Frangles/Blorkk infrastructure. If you really want to ruin the endless journey to find where the bulk of it is, visit Writers Bricks and click around. The small numbers (akin to those on the empty chart to the left) are prose "bricks", or semi-standalone pages or stories, that in combination with each-other form longer stories. If you don't like dizziness, simply start with the first page and click "next" at the bottom of every html page, and bookmark where you leave off (or write down the URL) to get back to it.
Check in at frangles.com/up for the most up-to-date news about the content and structuring of all the projects.
Indefinitely, the main Xangles.com index page (where you go when you type Xangles.com into a web browser) will be a haphazard sitemap to all the important areas, articles, and artworks of the whole Xangles, Frangles, Blorkk, and skipFron infrastructure (among others). The projects and modules are just too weakly bound at this point to present an overall structure guiding absolutely everything. Still, feel free to click around aimlessly. The more you explore, the more you'll get a sense of what the projects are all about, getting to know the foundational nature of all them by heart.
The vast interconnected infrastructure of the entire Xangles / Frangles / Blorkk / Squish7 network of networks is currently more messy and up in the air and convoluted and [a bunch of other words that don't describe the complexity of the whole messy, up-in-the-air, convoluted etc etc mess] than they even are usually. This doesn't mean we haven't been busy, it means we've been SO busy we haven't had time to hire someone to untangle all the mess of busyness produced by the produce of our of-late efforts. The clearest possible picture you can get of all this is via checking in regularly with Frangles.com/UP (currently not mobile-friendly) in which we regularly explain a lot of these discrepencies and offer timelines for when things mot-or-mot-not be improved, altered, re-structured, etc. Not just the most clear in the sense it's the best of the worst, but actually technically very very clear and crystal, if you're even parsing this sentence correctly, which admittedly is far from clear, and mot-or-mot-not contain grammatical errors and the like to boot. Again, check frangles.com/UP from a mobile-UNfriendly device for the most up-to-datey new news up up away updates and crystal clear clarity (-esque, rather; crystalesque; I like that, "crystalesque"..wait, are you still reading? (freer: "I never even started") (ouch!!))...
We're slowly evolving the complexity of Xangles' online structure, We say "online", of course, because in our heads it's already incredibly vast. A limit of human imagination is its inability to produce instant tangible html files which reflect the pure complexity of human thought; so, its probably Xangles' mundane structure you're most interested in. (Unless you're an omnisentient telepath, of course, which would make posting things for you just a tad pointless.) Although, do note that that vast incorporeal structure (that is, what's up in our heads) is also undergoing evolution, or maybe we're just confusing Xangles as a vast abstract nebula with our plans to plop it down on the internet, in which case we're not really doing a damn thing at all with it! Of course, the plans to get what we do have to you is of course a worthy goal, and that's what we've been spending time on around here.
A lot of our hold backs to post what we have (that is, what we literally have sitting around on servers; finished stories, imagery, concept blurbs, etc) are due to your likely loathing of sifting through a whole bunch of crud at random until you finally see why it would all be a great masterpiece if anybody bothered to glue it together. You might compare it to an 8-dimensional puzzle board that we have a lot of the pieces done for but will feel horrible about if we just throw them at you and tell you to put them together. Actually, that's basically all we've ever done around here, and it's also arguably the only point of modular fractal/nonlinear art to begin with -- fiction, philosophy, science, and a whole long list of decreasingly relevant mediums that we'd list if we had the time -- but, you can't figure out what's so great about nonlinearity unless you can relate linear art to the nonlinear and understand their exchanges and relationships and connections. That is to say, without the picture on the front of the puzzle box, you'd only have our word that fooling around with the pieces ad nauseum might yield something worthwhile. Of course, you've been doing that for as long as you've been with us anyway (especially if you're reading this paragraph, as it's not really going anywhere special and should probably be made more coherent), unless you've figured out some way that what we've posted made more sense to begin with than we thought it did. If that's you, please let us know!
You may be elated to know that we've upgraded our claims of writing a lot that we need to get around to posting, to the claim we've abandoned writing altogether to put our creative energies into figuring out what to post you what we have. That may sound a bit more comical to you than us because we're the ones who know how true and pathetic it is. (It also wasn't worded very comically just now, which is even more depressing, because we know we could have done better, whereas you're likely totally unsure what we're capable of if you know us at all by this point. Further, we basically said the same things last paragraph, so this one's probably more exiting to you because if you're reading this far it it's likely you jumped in at random. On a side note, maybe we're too hard on ourselves... FYI, please ignore the train-of-thought (tot) method of this structure blurb. Just use your vast imagination that it was heavily revised. (It might have been.)).
If you're truly perceptive, you might wonder what on Earth the intricate details of our posting plans have to do with actual structure you're not seeing much of now, or at the least, that hasn't been explained thoroughly, as there's the equivalent of around 2 standard novels of reading material around here that you have excellent access to if you do a hell of a lot of clicking. Even better, you could make your own sitemap as you go and send it to us so we don't have to finish the ones we're working on. That sort of thing is a lot of what we're doing, actually; making everything that is online easier to access and navigate. That's the connection; our hasting to get more stuff posted is a prime source of fuel to figuring out how it all works together. Since what's already on line can itself be much better structured, we have a nice dual front to work on. That is, to post you new interesting and organized things while simultaneously explaining why everything you haven't been reading hasn't made much sense. Like that last sentence. It could have been funnier, but alas, the sense of paragraph structure has begun disintegrating our ability to write good things worth structuring; the paragraph being a metaphor for whole big books and pages, the sentence a metaphor for all the little bits of junk that fortunately were well written before we changed jobs to smushing it together and calling it slop. Though unlike many forms of Urggan mulg, the final bowl will certainly be worth the wait! Or the read. Or, oh you know all our silly rehashed taglines by now. At least if our xeer imaginings have done us any good...
The chart shown here is an example of a "saga map" listing every page (indivisible frwoa fragment) of a 7-book saga of Frangles, akin to one Harry Potter length saga. Seven Frangles pages (also called "fages", which are more like scenes than standard reading pages, ranging in length from a paragraph to several pages of a standard reading novel) form one Frangles chapter. Seven chapters form a novella (or "nova") of 49 pages, seven novas form one Frangles book (of 343 pages), and seven books form one 7-book saga, consisting of 2,401 pages altogether, shown in the 7x7x7x7 map here (of which each digit will eventually be a link).
Since nowhere near this much material has been written yet, there's no need for saga maps this big yet, but in time there will be enough Frangles pages where having a link to every page in supercondensed charts will be indispensable tools for reading/surfing Frangles reading material.
Consider this entire chart to be an expansion of one of the circles of gray dots on the image on the main Frangles structure page. A single dot on that chart represents a single book (343 pages), so (eventually) clicking one dot might get you a map of the pages in that book (one row of this chart), or clicking a set of seven (the story of one character) might bring up a full map such as this. Clearly all sorts of interlinked, surfable maps like this on many levels would be useful, such as a map of the novellas of a single Age, or even plot summary and character maps, etc. Small portions of these could even be inserted to the side of the reading material, to make it easier to progress to any random page of a certain set while reading.
Of course, if this map were of a standard 7-book saga (for instance, Skip's full saga), it would only allow quick access to that saga, and not the rest of the Frangles material. Reading the material of only a single chapter, book, saga, etc, is only the most basic plain vanilla set of Frangles pages. A map could also be customized so that the freer can choose some set of Frangles pages to form a particular saga they want to be able to surf, such as the first chapter of every book.
[In that case, the saga map would include Frangles pages: 111-111, 111-112, 111-113, 111-114, 111-115, 111-116, 111-117, 112-111, 112-112, 112-113, 112-114, 112-115, 112-116, 112-117, 113-111, 113-112, etc. These types of page sets / reading orders will eventually have some type of shorthand notation such as ZZZ-11Z. There are of course billions of potential ways to read Frangles material, so these types of saga maps would have to be designed on the fly by the user's commands.]
However, note that--while useful--customized sagas aren't exceptionally necessary for leaping from page to page. With just two or three clicks one could access any Frangles page very quickly, without a page being listed twice anywhere on Frangles.com. For instance, if the general current format of Writer's Bricks is applied throughout Frangles (including this chart as a 7-book map), one need simply click [Age > Character > Page] to get to any page. E.g. currently you can already click [Flutonia > Skip > Page] to get to a Writer's bricks page. (For instance, [Flutonia > Skip > 1133] brings you to page 3 of chapter 3 of novella 1, where 1133 is shorthand for "Book 1, Chapter 1.3, Page 3").
Note we're using the 4-digit number "1133" as shorthand for the standard Frangles page notation "131.133". This is like leaving off an area code for a telephone number if we're in the same area. The prefix we're leaving off here is "13", which is Skip's number out of the 49 characters (or 77 in base 7, labeled 11 through 77). The 4-digit number could also be written "1.133" or something of the sort to make it more clear we're simply leaving off the first two digits of the standard page format (xyz.xyz), but perhaps four digits is few enough where we wouldn't need to bother with a separation, as in a 4-digit calendar year a millennia (2010 A.D., etc), or leaving out the comma in a 4-digit number ($2500).
In the very long run, the goal is to be able to organize Frangles material in exponentially more complex ways: for instance, a program could know enough to actually write the prose for a certain frangle given so much information, and use fractal structures to display ways to surf that material, but of course that's a far off issue.